Walking After Midnight 2
A street lamp is generally not thought of as the most the most flattering illumination. Still, it has its own charm, especially if high enough to evenly light the scene. Nornabúðin, the witch shop in Reykjavík, is transformed from somber to sinister with the change from day to night. But the rest of the street had changed as well- the pebble-dash stucco becomes a theatrical scrim, the brick-paved sidewalks suggest the scales of dragons, the doorway becomes the entrance to Hades.
Or not. Just another commercial/apartment building, the lives of its occupants, for good or ill, go on regardless, this night is the same as all nights. The day will come again, and the mood will change once more. Eva, the resident witch, will rise and practice her subtle craft, and the world will continue turning.